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claude claude-code-guide Explore general-purpose Plan statusline-setup

- claude: Catch-all for any task that doesn't fit a more specific agent. FleetView's default when no agent name is typed. (Tools: *)

- claude-code-guide: Use this agent when the user asks questions ("Can Claude...", "Does Claude...", "How do I...") about: (1) Claude Code (the CLI tool) - features, hooks, slash commands, MCP servers, settings, IDE integrations, keyboard shortcuts; (2) Claude Agent SDK - building custom agents; (3) Claude API (formerly Anthropic API) - Messages API for directly passing messages to Claude, Tool Runner (`client.beta.messages.tool_runner`) for running an agentic loop over your own tools, manual tool-use loops, Managed Agents for server-hosted agents with a managed sandbox, prompt caching, and general Anthropic SDK usage; (4) Claude Tag (Claude in Slack) - what it is, setting it up for a Slack workspace, `/install-slack-app`; (5) `claude plugin eval` (writing and running plugin eval suites, its JSON/report, sandbox, CI, early-access enablement) and the `/skill-doctor` report. **IMPORTANT:** Before spawning a new agent, check if there is already a running or recently completed claude-code-guide agent that you can continue via SendMessage. (Tools: Bash, Read, WebFetch, WebSearch)

- Explore: Read-only search agent for broad fan-out searches — when answering means sweeping many files, directories, or naming conventions and you only need the conclusion, not the file dumps. It reads excerpts rather than whole files, so it locates code; it doesn't review or audit it. Specify search breadth: "medium" for moderate exploration, "very thorough" for multiple locations and naming conventions. (Tools: All tools except Agent, Artifact, ExitPlanMode, Edit, Write, NotebookEdit)

- general-purpose: General-purpose agent for researching complex questions, searching for code, and executing multi-step tasks. When you are searching for a keyword or file and are not confident that you will find the right match in the first few tries use this agent to perform the search for you. (Tools: *)

- Plan: Software architect agent for designing implementation plans. Use this when you need to plan the implementation strategy for a task. Returns step-by-step plans, identifies critical files, and considers architectural trade-offs. (Tools: All tools except Agent, Artifact, ExitPlanMode, Edit, Write, NotebookEdit)

- statusline-setup: Use this agent to configure the user's Claude Code status line setting. (Tools: Read, Edit)


- design: Create a design canvas - a multi-artboard visual design published as an Artifact that runs Claude Design's canvas editor (an early preview of Claude Design inside Claude Code). You DRAFT the design as .dc.html artboards laid out on one pan/zoom canvas; where saving is enabled for the user's account they refine every element visually (click-to-select, a properties panel, inline text editing, undo/redo) and Save publishes a new version for everyone, otherwise they get a view-and-export (PNG/PDF) preview of your draft. Good for UI mockups and screen flows, landing pages, marketing and social graphics, and print pieces - posters, flyers, brochures as single-page artboards; memos and reports as one flowing artboard. Use when someone wants a design, mockup, wireframe, UI or screen design, landing page, poster, flyer, brochure, banner, card, one-pager, or any visual layout they would rather tweak by hand than in code. Only for CREATING or re-seeding a canvas; an existing one is edited in its published Artifact.
- dataviz: Use this skill whenever you are about to create ANY chart, graph, plot, dashboard, or data visualization, in ANY output medium — an HTML or React artifact, inline SVG, plotting code in any library (matplotlib, plotly, d3, Recharts, …), an image/PNG you will render and upload, or a chart shared into Slack. Read it BEFORE writing the first line of chart code, choosing chart colors, building a stat tile / meter / KPI row, or laying out a dashboard. Produces visualizations that read as one system — elegant, accessible, consistent in light and dark — using a brand-neutral placeholder palette you swap for your own. Teaches a design-system-agnostic method: a form heuristic, a color formula with a runnable validator, mark specs, and interaction rules. A validated default palette is documented in `references/palette.md` — swap that file's values for your brand's. Triggers on: "chart", "graph", "plot", "data viz", "visualization", "dashboard", "analytics", "visualize data", "categorical colors", "sequential / diverging palette", "stat tile", "sparkline", "heatmap", "legend", "axis", "tooltip", "chart colors", "color by series".
- artifact-design: Design guidance and fundamentals for Artifacts. - Load before writing any artifact, including a skill-instructed Markdown one - Markdown is never a shortcut past the design pass.
- artifact-diagramming: Diagramming know-how for Artifacts - when a picture earns its place, how to draw one that shows the real mechanism, and the inline-SVG mechanics that keep it legible in both themes.
- artifact-capabilities: Runtime capabilities a published Artifact page can be granted — behavior static HTML cannot provide on its own, such as the page reading live or connected data, remembering what people do on it (a poll, a sign-up sheet, a checklist, a document edited in place — it saves new versions of itself), keeping state shared across viewers, knowing who is viewing, asking Claude a question of its own, storing files people add, or handing the viewer a file to save. Serves this user's live capability roster and the typed call definitions. Load it whenever the user asks for an artifact needing any such runtime behavior.
- update-config: Use this skill to configure the Claude Code harness via settings.json. Automated behaviors ("from now on when X", "each time X", "whenever X", "before/after X") require hooks configured in settings.json - the harness executes these, not Claude, so memory/preferences cannot fulfill them. Also use for: permissions ("allow X", "add permission", "move permission to"), env vars ("set X=Y"), hook troubleshooting, or any changes to settings.json/settings.local.json files. Examples: "allow npm commands", "add bq permission to global settings", "move permission to user settings", "set DEBUG=true", "when claude stops show X". For simple settings like theme/model, suggest the /config command.
- keybindings-help: Use when the user wants to customize keyboard shortcuts, rebind keys, add chord bindings, or modify ~/.claude/keybindings.json. Examples: "rebind ctrl+s", "add a chord shortcut", "change the submit key", "customize keybindings".
- code-review: Review the current diff, or a PR number/branch/path target, for correctness bugs and reuse/simplification/efficiency cleanups at the given effort level (low/medium: fewer, high-confidence findings; high→max: broader coverage, may include uncertain findings; ultra: deep multi-agent review in the cloud); with no level given, it reuses the level you typed last. Pass --comment to post findings as inline PR comments, or --fix to apply the findings to the working tree after the review. For ultra on a GitHub.com PR target, --post asks to post the finished review’s findings to the PR as a single comment from the user’s GitHub account (not a review; the launch dialog still confirms in interactive sessions, while non-interactive mode posts on the flag alone) and --no-post hides that option.
- simplify: Review the changed code for reuse, simplification, efficiency, and altitude cleanups, then apply the fixes. Quality only — it does not hunt for bugs; use /code-review for that.
- fewer-permission-prompts: Scan your transcripts for common read-only Bash and MCP tool calls, then add a prioritized allowlist to project .claude/settings.json to reduce permission prompts.
- loop: Run a prompt or slash command on a recurring interval (e.g. /loop 5m /foo). Omit the interval to let the model self-pace. - When the user wants to set up a recurring task, poll for status, or run something repeatedly on an interval (e.g. "check the deploy every 5 minutes", "keep running /babysit-prs"). Do NOT invoke for one-off tasks.
- schedule: Create, update, list, or run scheduled cloud agents (routines) that execute on a cron schedule. - When the user wants to schedule a recurring cloud agent, set up automated tasks, create a cron job for Claude Code, or manage their scheduled agents/routines. Also use when the user wants a one-time scheduled run ("run this once at 3pm", "remind me to check X tomorrow").
- claude-api: Reference for the Claude API / Anthropic SDK — model ids, pricing, params, streaming, tool use, MCP, agents, caching, token counting, model migration.
TRIGGER — read BEFORE opening the target file; don't skip because it "looks like a one-liner" — whenever: the prompt names Claude/Anthropic in any form (Claude, Anthropic, Fable, Opus, Sonnet, Haiku, `anthropic`, `@anthropic-ai`, `claude-*`, `us.anthropic.*`, `[1m]`); the user asks about an LLM (pricing/model choice/limits/caching) — never answer from memory; OR the task is LLM-shaped with provider unstated (agent/MCP/tool-definition/multi-agent/RAG/LLM-judge/computer-use; generate/summarize/extract/classify/rewrite/converse over NL; debugging refusals/cutoffs/streaming/tool-calls/tokens).
SKIP only when another provider is being worked on (overrides all triggers): OpenAI/GPT/Gemini/Llama/Mistral/Cohere/Ollama named in the query; OR `grep -rE 'openai|langchain_openai|google.generativeai|genai|mistralai|cohere|ollama'` over the project hits (run this grep FIRST if no provider named — don't Read the file).
- claude-in-chrome: Automates your Chrome browser to interact with web pages - clicking elements, filling forms, capturing screenshots, reading console logs, and navigating sites. Opens pages in new tabs within your existing Chrome session. Requires site-level permissions before executing (configured in the extension). - When the user wants to interact with web pages, automate browser tasks, capture screenshots, read console logs, or perform any browser-based actions. Always invoke BEFORE attempting to use any mcp__claude-in-chrome__* tools.
- run: Launch and drive this project's app to see a change working. Use when asked to run, start, or screenshot the app, or to confirm a change works in the real app (not just tests). First looks for a project skill that already covers launching the app; otherwise falls back to built-in patterns per project type (CLI, server, TUI, Electron, browser-driven, library).
- init: Initialize a new CLAUDE.md file with codebase documentation
- security-review: Complete a security review of the pending changes on the current branch

design dataviz artifact-design artifact-diagramming artifact-capabilities update-config keybindings-help code-review simplify fewer-permission-prompts loop schedule claude-api claude-in-chrome run init security-review


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Error: File does not exist. Note: your current working directory is /home/tonda.


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Bash

ls -la /home/tonda/.claude/projects/-home-tonda/memory/ 2>&1; echo "---"; ls -la /home/tonda/.claude/projects/-home-tonda/ 2>&1 | head -50

List memory and project directories


total 8
drwxrwxr-x 2 tonda tonda 4096 Aug 26 14:15 .
drwx------ 3 tonda tonda 4096 Aug 27 16:08 ..
---
total 1692
drwx------ 3 tonda tonda    4096 Aug 27 16:08 .
drwx------ 4 tonda tonda    4096 Aug 26 08:52 ..
-rw------- 1 tonda tonda    2070 Aug 26 07:40 36336c37-a62b-4681-8024-d76cbeaa91ba.jsonl
-rw------- 1 tonda tonda  593925 Aug 26 15:27 809a6534-5852-498c-9da5-0fcab3335c9a.jsonl
-rw------- 1 tonda tonda   23566 Aug 27 16:09 a02038b5-00e5-4f6a-afeb-2bddf2ad7a69.jsonl
-rw------- 1 tonda tonda 1081571 Aug 27 14:37 f4c9c9f7-23b2-4e1a-860a-276c7bb05d77.jsonl
drwxrwxr-x 2 tonda tonda    4096 Aug 26 14:15 memory


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cd /home/tonda/.claude/projects/-home-tonda/ && for f in f4c9c9f7-23b2-4e1a-860a-276c7bb05d77.jsonl 809a6534-5852-498c-9da5-0fcab3335c9a.jsonl; do echo "===== $f ====="; python3 -c "
import json,sys
f='$f'
lines=open(f).read().splitlines()
print('total lines',len(lines))
for i,l in enumerate(lines):
    try: o=json.loads(l)
    except: continue
    t=o.get('type')
    if t in ('user','assistant'):
        m=o.get('message',{})
        role=m.get('role')
        c=m.get('content')
        txt=''
        if isinstance(c,str): txt=c
        elif isinstance(c,list):
            for p in c:
                if isinstance(p,dict):
                    if p.get('type')=='text': txt+=p['text']
                    elif p.get('type')=='tool_use': txt+='[tool:'+p.get('name','')+' '+json.dumps(p.get('input',{}))[:200]+']'
                    elif p.get('type')=='tool_result':
                        rc=p.get('content')
                        if isinstance(rc,list):
                            for rp in rc:
                                if isinstance(rp,dict) and rp.get('type')=='text': txt+='[result:'+rp['text'][:200]+']'
                        else: txt+='[result:'+str(rc)[:200]+']'
        txt=txt.replace(chr(10),' ')
        if txt.strip(): print(i,role,':',txt[:400])
" ; done

Summarize prior session transcripts


<persisted-output>
Output too large (55.9KB). Full output saved to: /home/tonda/.claude/projects/-home-tonda/a02038b5-00e5-4f6a-afeb-2bddf2ad7a69/tool-results/byr2nwerg.txt

Preview (first 2KB):
===== f4c9c9f7-23b2-4e1a-860a-276c7bb05d77.jsonl =====
total lines 594
4 user : můžeš mi vytvořit jednoduchou 2d hru ale než jí začneš dělat ptej se mě na otázky aby ti bylo jasné jak má vypadat a jaký má být styl hry
11 assistant : Jasně, rád ti udělám 2D hru. Než se do toho pustím, potřebuju vědět pár věcí:
12 assistant : [tool:AskUserQuestion {"questions": [{"question": "Jak\u00fd \u017e\u00e1nr hry chce\u0161?", "header": "\u017d\u00e1nr", "multiSelect": false, "options": [{"label": "Plo\u0161inovka", "description": "Sk\u00e1ka\u010dka, b]
13 user : [result:The user answered: "Jaký žánr hry chceš?"="Plošinovka", "Kde má hra běžet?"="prostě otevíratelnej soubor", "Jaký vizuální styl preferuješ?"="Minimalistický / geometrický", "Jak náročná/rozsáhlá má hra]
16 assistant : [tool:AskUserQuestion {"questions": [{"question": "Jak m\u00e1 b\u00fdt hra strukturovan\u00e1?", "header": "Struktura", "multiSelect": false, "options": [{"label": "Ru\u010dn\u011b navr\u017een\u00e9 levely", "description]
17 user : [result:The user answered: "Jak má být hra strukturovaná?"="kombnace na začátku zvolení mez 2 módy", "Co bude hlavní herní výzva?"="Sběratelné mince, Nepřátelé, Propasti a plošiny", "Ovládání a životy?"="Šipk]
21 assistant : [tool:Write {"file_path": "/home/tonda/hra.html", "content": "<!doctype html>\n<html lang=\"cs\">\n<head>\n<meta charset=\"utf-8\">\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1\">\n<titl]
22 user : [result:File created successfully at: /home/tonda/hra.html (file state is current in your context — no need to Read it back)]
30 assistant : [tool:Bash {"command": "cd /tmp/claude-1000/-home-tonda/f4c9c9f7-23b2-4e1a-860a-276c7bb05d77/scratchpad && node -e \"\nconst fs=require('fs');\nconst html=fs.readFileSync('/home/tonda/hra.html','utf8');\nconst m]
31 user : [result:Exit code 127 /bin/bash: line 6: node: command not found]
...
</persisted-output>

===== f4c9c9f7-23b2-4e1a-860a-276c7bb05d77.jsonl =====
total lines 594
4 user : můžeš mi vytvořit jednoduchou 2d hru ale než jí začneš dělat ptej se mě na otázky aby ti bylo jasné jak má vypadat a jaký má být styl hry
11 assistant : Jasně, rád ti udělám 2D hru. Než se do toho pustím, potřebuju vědět pár věcí:
12 assistant : [tool:AskUserQuestion {"questions": [{"question": "Jak\u00fd \u017e\u00e1nr hry chce\u0161?", "header": "\u017d\u00e1nr", "multiSelect": false, "options": [{"label": "Plo\u0161inovka", "description": "Sk\u00e1ka\u010dka, b]
13 user : [result:The user answered: "Jaký žánr hry chceš?"="Plošinovka", "Kde má hra běžet?"="prostě otevíratelnej soubor", "Jaký vizuální styl preferuješ?"="Minimalistický / geometrický", "Jak náročná/rozsáhlá má hra]
16 assistant : [tool:AskUserQuestion {"questions": [{"question": "Jak m\u00e1 b\u00fdt hra strukturovan\u00e1?", "header": "Struktura", "multiSelect": false, "options": [{"label": "Ru\u010dn\u011b navr\u017een\u00e9 levely", "description]
17 user : [result:The user answered: "Jak má být hra strukturovaná?"="kombnace na začátku zvolení mez 2 módy", "Co bude hlavní herní výzva?"="Sběratelné mince, Nepřátelé, Propasti a plošiny", "Ovládání a životy?"="Šipk]
21 assistant : [tool:Write {"file_path": "/home/tonda/hra.html", "content": "<!doctype html>\n<html lang=\"cs\">\n<head>\n<meta charset=\"utf-8\">\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1\">\n<titl]
22 user : [result:File created successfully at: /home/tonda/hra.html (file state is current in your context — no need to Read it back)]
30 assistant : [tool:Bash {"command": "cd /tmp/claude-1000/-home-tonda/f4c9c9f7-23b2-4e1a-860a-276c7bb05d77/scratchpad && node -e \"\nconst fs=require('fs');\nconst html=fs.readFileSync('/home/tonda/hra.html','utf8');\nconst m]
31 user : [result:Exit code 127 /bin/bash: line 6: node: command not found]
34 assistant : [tool:Bash {"command": "which deno bun qjs node nodejs 2>/dev/null; ls /usr/bin | grep -iE 'node|deno|bun|js' ; echo \"---\"; which google-chrome chromium chromium-browser firefox 2>/dev/null", "description": "L]
35 user : [result:Exit code 1 bunzip2 json_pp ---]
38 assistant : Hotovo — hra je v souboru **`/home/tonda/hra.html`**. Otevři ho dvojklikem (spustí se v prohlížeči), nic dalšího není potřeba, je to jeden samostatný soubor bez závislostí.  Pozn.: v tomhle prostředí není prohlížeč ani node, takže jsem hru nemohl reálně spustit — jen jsem pečlivě prošel kód. Kdyby něco zlobilo, napiš co a opravím to.  ## Co jsem udělal  **Žánr a styl:** 2D plošinovka, minimalistic
41 user : nejde mi to otevřít
45 assistant : [tool:Bash {"command": "ls -la /home/tonda/hra.html; echo \"---python---\"; which python3 python 2>/dev/null; echo \"---ip---\"; hostname -I 2>/dev/null; echo \"---display---\"; echo \"DISPLAY=$DISPLAY\"; which ]
51 user : [result:Exit code 1 -rw-rw-r-- 1 tonda tonda 28386 Aug 27 13:11 /home/tonda/hra.html ---python--- /usr/bin/python3 ---ip--- 192.168.5.32  ---display--- DISPLAY=]
54 assistant : [tool:Bash {"command": "nohup python3 -m http.server 8000 --bind 0.0.0.0 > /tmp/claude-1000/-home-tonda/f4c9c9f7-23b2-4e1a-860a-276c7bb05d77/scratchpad/httpd.log 2>&1 &\nsleep 1; curl -sS -o /dev/null -w \"HTTP ]
55 user : [result:Permission for this action was denied by the Claude Code auto mode classifier. Reason: Blocked by classifier. If you have other tasks that don't depend on this action, continue working on those. IMPOR]
58 assistant : Aha, teď je jasné, proč to nejde. `/home/tonda` je **headless linuxový server** (192.168.5.32, běží na Proxmoxu) — nemá grafické prostředí ani prohlížeč, takže tam není co „dvojklikem otevřít". Hru musíš spustit v prohlížeči na svém počítači (notebook/desktop). Tři možnosti:  ## 1) Spustit web server na serveru (nejrychlejší)  Napiš do promptu tohle (prefix `!` to spustí tady v session):  ``` ! cd
60 user : spusť ten web server sám
64 assistant : [tool:Bash {"command": "python3 -m http.server 8000 --bind 0.0.0.0", "description": "Serve /home/tonda over HTTP on port 8000", "run_in_background": true}]
65 user : [result:Command running in background with ID: bouguomya. Output is being written to: /tmp/claude-1000/-home-tonda/f4c9c9f7-23b2-4e1a-860a-276c7bb05d77/tasks/bouguomya.output. You will be notified when it com]
68 assistant : [tool:Bash {"command": "sleep 1; curl -sS -o /dev/null -w \"hra.html -> HTTP %{http_code}\\n\" http://localhost:8000/hra.html", "description": "Verify server responds"}]
69 user : [result:hra.html -> HTTP 200]
72 assistant : Web server běží. Otevři si na svém počítači v prohlížeči:  ``` http://192.168.5.32:8000/hra.html ```  Poznámky: - Musíš být na stejné síti (192.168.5.x). Pokud stránka nenaběhne, může to blokovat firewall na serveru — zkus `! sudo ufw allow 8000` nebo mi napiš, jak se připojuješ. - Server běží na pozadí v téhle session. Zastavíš ho, když mi řekneš (nebo `! pkill -f "http.server 8000"`). - Když se
76 user : ano jede to vše vpořádku můžu to s tebou upravit
79 assistant : Jasně, pojďme to ladit. Soubor můžu upravovat rovnou — ty pak jen dáš v prohlížeči **refresh** (F5) a změna je tam, server běží dál.  Řekni, co chceš změnit. Napadá mě spousta směrů:  - **Obtížnost / pocit z hraní** — síla a výška skoku, rychlost běhu, gravitace, setrvačnost - **Levely** — přidat/upravit, jiné rozložení propastí, víc nepřátel, delší - **Nekonečný režim** — rychlost zrychlování, če
87 user : v nekonečném módu když mě zeď ze zadu dožene tak mě zabije
90 assistant : Chápu — teď tě levý okraj obrazovky zabije „potichu", není tam nic vidět, takže to působí nefér. Jak to chceš mít?
91 assistant : [tool:AskUserQuestion {"questions": [{"question": "Co s dob\u00edhaj\u00edc\u00edm okrajem v nekone\u010dn\u00e9m m\u00f3du?", "header": "Zadn\u00ed ze\u010f", "multiSelect": false, "options": [{"label": "Vid\u011bt ze\u01]
92 user : [result:Your questions have been answered: "Co s dobíhajícím okrajem v nekonečném módu?"="Vidět zeď + varování". You can now continue with these answers in mind.]
95 assistant : [tool:Read {"file_path": "/home/tonda/hra.html", "offset": 300, "limit": 70}]
96 user : [result:300	/* ------------------------------------------------------------------ */ 301	const player = { 302	  x: 0, y: 0, w: 26, h: 32, 303	  vx: 0, vy: 0, onGround: false, 304	  coyote: 0, jumpBuf: 0, face]
103 assistant : [tool:Read {"file_path": "/home/tonda/hra.html", "offset": 420, "limit": 130}]
104 user : [result:420	    else { state = 'levelclear'; clearT = 100; } 421	  } 422	  // pád mimo svět 423	  if (player.y > (ROWS + 1) * TILE) hurtPlayer(); 424	} 425	 426	function hurtPlayer(){ 427	  if (player.invuln ]
106 assistant : [tool:Read {"file_path": "/home/tonda/hra.html", "offset": 549, "limit": 80}]
107 user : [result:549	/* ------------------------------------------------------------------ */ 550	const COL = { 551	  tile:'#2a3350', tileTop:'#41527f', player:'#5cc8ff', enemy:'#ff5c72', 552	  coin:'#ffd45c', flag:'#]
110 assistant : Teď to upravím — přidám viditelnou „zeď smrti", dotek = ztráta života (ne konec), a červené blikání když je blízko.
111 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "let camX = 0, camY = 0, scrollSpeed = 1.4, endlessStarted = false;\nlet clearT = 0, shake = 0;", "new_string": "let camX = 0,]
112 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
114 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "  // hranice sv\u011bta\n  if (world.width) player.x = clamp(player.x, 0, world.width*TILE - player.w);\n  else if (player.x ]
115 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
117 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "    player.x = col*TILE;\n    player.y = g*TILE - player.h - 2;\n    camX = Math.max(0, camX - W*0.15);\n    world.enemies = ]
118 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
125 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "    if (!endlessStarted){\n      if (down('ArrowRight', 'KeyD') || player.x > 5*TILE) endlessStarted = true;\n      camX = Ma]
126 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
129 assistant : [tool:Read {"file_path": "/home/tonda/hra.html", "offset": 196, "limit": 16}]
130 user : [result:196	  for (const [c,r,len] of (d.platforms || [])) 197	    for (let i = 0; i < len; i++) w.setSolid(c + i, r); 198	 199	  for (const [c,r] of (d.coins || [])) 200	    w.coins.push({ x: c*TILE + TILE/2]
132 assistant : [tool:Read {"file_path": "/home/tonda/hra.html", "offset": 218, "limit": 18}]
133 user : [result:218	/* ------------------------------------------------------------------ */ 219	let genCol = 0, genRow = 12; 220	 221	function loadEndless(){ 222	  world = new World(); 223	  world.width = 0; 224	  g]
135 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "  camX = 0; camY = 0;\n  scrollSpeed = 1.4;\n  endlessStarted = false;\n}", "new_string": "  camX = 0; camY = 0;\n  scrollSpe]
136 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
139 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "    for (const e of world.enemies) drawEnemy(e);\n    if (state !== 'levelclear') drawPlayer();\n  }\n  ctx.restore();\n\n  i]
140 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
142 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "function drawParallax(){", "new_string": "function drawWall(){\n  const wx = wallX, top = -160, h = (ROWS + 6) * TILE;\n  ctx]
143 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
151 assistant : [tool:Read {"file_path": "/home/tonda/hra.html", "offset": 570, "limit": 45}]
152 user : [result:570	 571	  const g = ctx.createLinearGradient(0, 0, 0, H); 572	  g.addColorStop(0, '#141829'); g.addColorStop(1, '#0b0d15'); 573	  ctx.fillStyle = g; ctx.fillRect(0, 0, W, H); 574	 575	  drawParallax(]
155 assistant : [tool:Read {"file_path": "/home/tonda/hra.html", "offset": 461, "limit": 44}]
156 user : [result:461	function updateCamera(){ 462	  if (mode === 'endless'){ 463	    if (!endlessStarted){ 464	      if (down('ArrowRight', 'KeyD') || player.x > 5*TILE) endlessStarted = true; 465	      camX = Math.ma]
159 assistant : Hotovo — dej v prohlížeči **F5** a zkus nekonečný mód.  Co se změnilo:  - **Vidíš zeď** — tmavě rudá stěna s pohyblivými hroty, která se sune zleva a s ušlou vzdáleností zrychluje. - **Dotek = ztráta 1 života**, ne okamžitý konec. Zeď se po zásahu odrazí skoro o celou obrazovku zpět a máš ~1,5 s nezranitelnosti. - **Varování** — když je zeď blízko, levá půlka obrazovky červeně pulzuje; od cca 150
161 user : ještě uprav příběhové levely když dokončím level tak můžu si něco dokoupit za nazbírané mince které jsem sezbíral napřílad přidat jeden život 10mincí když to budu chtít udělat podruhé tak dvojnásobek a potřetí zas dvojnásobek předchozí ceny atd.později přidáme další položky k nakoupení
165 assistant : [tool:Read {"file_path": "/home/tonda/hra.html", "offset": 405, "limit": 22}]
166 user : [result:405	    if (!rectOverlap(player.x, player.y, player.w, player.h, e.x, e.y, e.w, e.h)) continue; 406	    const stomp = player.vy > 1.5 && (player.y + player.h) - e.y < 18; 407	    if (stomp){ 408	     ]
174 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "    if (levelIndex >= LEVELS.length){ state = 'win'; }\n    else { state = 'levelclear'; clearT = 100; }\n  }", "new_string":]
175 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
177 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "let state = 'menu';      // menu | play | paused | levelclear | over | win\nlet mode  = 'levels';    // levels | endless\nlet]
178 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
181 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "  lives = 3; coinsCollected = 0; score = 0; distance = 0; shake = 0;\n  if (m === 'levels'){ levelIndex = 0; loadLevel(0); }"]
182 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
184 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "  if (state === 'levelclear'){\n    if (--clearT <= 0){ loadLevel(levelIndex); state = 'play'; }\n    return;\n  }", "new_str]
185 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
188 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "    if (state !== 'levelclear') drawPlayer();\n    if (mode === 'endless' && endlessStarted && wallX > camX - 100) drawWall()]
189 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
191 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "  if (state === 'menu')            drawMenu();\n  else if (state === 'paused')     overlay('PAUZA', 'P nebo Enter \u2013 pokr]
192 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
200 assistant : [tool:Read {"file_path": "/home/tonda/hra.html", "offset": 726, "limit": 30}]
201 user : [result:726	  } 727	  ctx.fillStyle = COL.enemy; 728	  roundRect(e.x, e.y, e.w, e.h, 6); ctx.fill(); 729	  ctx.fillStyle = COL.dark; 730	  const d = Math.sign(e.vx) || 1; 731	  ctx.fillRect(e.x + 6 + (d > 0 ?]
203 assistant : [tool:Read {"file_path": "/home/tonda/hra.html", "offset": 755, "limit": 30}]
204 user : [result:755	function drawHUD(){ 756	  ctx.save(); 757	  for (let i = 0; i < 3; i++){ 758	    ctx.fillStyle = i < lives ? COL.enemy : '#333a4f'; 759	    roundRect(16 + i * 20, 16, 14, 14, 4); ctx.fill(); 760	 ]
206 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "  ctx.save();\n  for (let i = 0; i < 3; i++){\n    ctx.fillStyle = i < lives ? COL.enemy : '#333a4f';\n    roundRect(16 + i *]
207 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
210 assistant : [tool:Read {"file_path": "/home/tonda/hra.html", "offset": 781, "limit": 36}]
211 user : [result:781	 782	function overlay(title, sub){ 783	  ctx.save(); 784	  ctx.fillStyle = 'rgba(8,10,16,.78)'; 785	  ctx.fillRect(0, 0, W, H); 786	  ctx.textAlign = 'center'; 787	  ctx.fillStyle = '#e8ecf5'; 788]
213 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "function drawMenu(){\n  ctx.save();\n  ctx.fillStyle = 'rgba(8,10,16,.85)';\n  ctx.fillRect(0, 0, W, H);\n  ctx.textAlign = ']
214 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
222 assistant : [tool:Read {"file_path": "/home/tonda/hra.html", "offset": 905, "limit": 35}]
223 user : [result:905	    const ys = [H/2 - 6, H/2 + 66]; 906	    for (let i = 0; i < 2; i++) 907	      if (Math.abs(p.y - ys[i]) < 29 && Math.abs(p.x - W/2) < 235) 908	        return startGame(i === 0 ? 'levels' : 'en]
225 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "  } else if (state === 'over' || state === 'win'){\n    state = 'menu';\n  } else if (state === 'paused'){\n    state = 'play]
226 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
229 assistant : [tool:Bash {"command": "grep -n \"clearT\\|levelclear\" hra.html; echo \"---exit $?---\"", "description": "Check for leftover clearT / levelclear references"}]
230 user : [result:---exit 1---]
233 assistant : [tool:Bash {"command": "python3 - <<'EOF'\nimport re\ns=open('hra.html').read()\njs=re.search(r'<script>(.*)</script>',s,re.S).group(1)\nfor ch,op,cl in [('()','(',')'),('{}','{','}'),('[]','[',']')]:\n    print]
234 user : [result:() 677 677 OK {} 135 135 OK [] 139 139 OK backticks 0 OK]
237 assistant : [tool:Bash {"command": "curl -sS -o /dev/null -w \"server: HTTP %{http_code}\\n\" http://localhost:8000/hra.html", "description": "Confirm server still serving"}]
238 user : [result:server: HTTP 200]
241 assistant : Hotovo — dej **F5** a dohraj první level.  ## Obchod mezi levely  Po dokončení levelu (kromě posledního) se objeví obrazovka **OBCHOD**:  - **Život navíc** — základní cena **10 mincí**, strop 5 životů - Každý další nákup té samé položky = **dvojnásobek** předchozí ceny: 10 → 20 → 40 → 80 → … - Zdvojnásobení se počítá zvlášť pro každou položku a **resetuje se na začátku nové hry** - Utrácí se z nas
248 user : zapisovat nejlepší skóré v nekonečném módu a odemykat jím nové barvy na charakter
252 assistant : [tool:Read {"file_path": "/home/tonda/hra.html", "offset": 499, "limit": 48}]
253 user : [result:499	let state = 'menu';      // menu | play | paused | shop | over | win 500	let mode  = 'levels';    // levels | endless 501	let menuSel = 0; 502	let world, levelIndex = 0, lives = 3, coinsCollected ]
255 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "function shopContinue(){\n  loadLevel(levelIndex);   // levelIndex je u\u017e zv\u00fd\u0161en\u00fd\n  state = 'play';\n}\n\]
256 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
263 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "  lives = 3; coinsCollected = 0; score = 0; distance = 0; shake = 0;\n  shopSel = 0;\n  SHOP.forEach(it => it.bought = 0);", ]
264 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
267 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "  S.hurt();\n  if (lives <= 0){ state = 'over'; return; }\n  player.invuln = 100;", "new_string": "  S.hurt();\n  if (lives <]
268 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
271 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "  if (state === 'menu'){\n    if (hit('ArrowUp', 'ArrowDown', 'KeyW', 'KeyS')) menuSel = 1 - menuSel;\n    if (hit('Digit1'))]
272 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
275 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "  const { x, y, w, h } = player;\n  ctx.fillStyle = COL.player;\n  roundRect(x, y, w, h, 7); ctx.fill();", "new_string": "  c]
276 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
278 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "  } else {\n    ctx.fillText(distance + ' m', W - 16, 26);\n  }\n  ctx.fillText('Sk\u00f3re ' + score, W - 16, 48);\n  ctx.re]
279 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
282 assistant : [tool:Read {"file_path": "/home/tonda/hra.html", "offset": 647, "limit": 14}]
283 user : [result:647	}; 648	 649	function draw(){ 650	  ctx.clearRect(0, 0, W, H); 651	 652	  const g = ctx.createLinearGradient(0, 0, 0, H); 653	  g.addColorStop(0, '#141829'); g.addColorStop(1, '#0b0d15'); 654	  ctx]
285 assistant : [tool:Read {"file_path": "/home/tonda/hra.html", "offset": 686, "limit": 14}]
286 user : [result:686	      grd.addColorStop(0, 'rgba(255,45,65,' + (a * pulse).toFixed(3) + ')'); 687	      grd.addColorStop(1, 'rgba(255,45,65,0)'); 688	      ctx.fillStyle = grd; 689	      ctx.fillRect(0, 0, W * 0.5]
293 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "  else if (state === 'over')       overlay('KONEC HRY', statLine() + '   \u00b7   Enter \u2013 menu');\n  else if (state === ]
294 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
296 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "function drawShop(){", "new_string": "function drawOver(){\n  let sub = statLine();\n  if (mode === 'endless' && justUnlocked]
297 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
300 assistant : [tool:Read {"file_path": "/home/tonda/hra.html", "offset": 866, "limit": 30}]
301 user : [result:866	 867	  SHOP.forEach((it, i) => { 868	    const y = SHOP_Y0 + i * (SHOP_ROW_H + SHOP_GAP); 869	    const sel = i === shopSel; 870	    const price = it.price(); 871	    const ok = it.canBuy(); 872	 ]
303 assistant : [tool:Read {"file_path": "/home/tonda/hra.html", "offset": 906, "limit": 40}]
304 user : [result:906	  ctx.restore(); 907	} 908	 909	function drawMenu(){ 910	  ctx.save(); 911	  ctx.fillStyle = 'rgba(8,10,16,.85)'; 912	  ctx.fillRect(0, 0, W, H); 913	  ctx.textAlign = 'center'; 914	 915	  ctx.fil]
307 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "  ctx.fillStyle = '#e8ecf5';\n  ctx.font = '800 46px system-ui, sans-serif';\n  ctx.fillText('HRANAT\u00dd SV\u011aT', W/2, H]
308 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
316 assistant : [tool:Read {"file_path": "/home/tonda/hra.html", "offset": 973, "limit": 32}]
317 user : [result:973	      ? s.name + (skinSel === equippedSkin ? '  ✓ nasazeno' : '') 974	      : s.name + ' 🔒  ·  potřebuješ ' + s.unlock + ' bodů v nekonečném běhu', 975	    W/2, y + sw + 22 976	  ); 977	} 978	 979]
319 assistant : [tool:Read {"file_path": "/home/tonda/hra.html", "offset": 1004, "limit": 30}]
320 user : [result:1004	canvas.addEventListener('pointerdown', e => { 1005	  unlockAudio(); 1006	  const p = canvasPos(e); 1007	  if (state === 'menu'){ 1008	    const ys = [H/2 - 6, H/2 + 66]; 1009	    for (let i = 0; ]
322 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "  if (state === 'menu'){\n    const ys = [H/2 - 6, H/2 + 66];\n    for (let i = 0; i < 2; i++)\n      if (Math.abs(p.y - ys[i]
323 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
326 assistant : [tool:Bash {"command": "python3 - <<'EOF'\nimport re\njs=re.search(r'<script>(.*)</script>',open('hra.html').read(),re.S).group(1)\nfor op,cl in [('(',')'),('{','}'),('[',']')]:\n    a,b=js.count(op),js.count(cl]
327 user : [result:( ) 746 746 OK { } 160 160 OK [ ] 147 147 OK COL.player refs: 3 SKINS refs: 13 875:    ctx.strokeStyle = sel ? COL.player : 'rgba(255,255,255,.12)'; 957:      ctx.strokeStyle = COL.player; ctx.lineWid]
330 assistant : [tool:Bash {"command": "curl -sS -o /dev/null -w \"HTTP %{http_code}\\n\" http://localhost:8000/hra.html", "description": "Confirm server serving updated file"}]
331 user : [result:HTTP 200]
334 assistant : Hotovo — **F5** a zkus nekonečný běh.  ## Rekord (ukládá se v prohlížeči)  - Skóre v nekonečném běhu = `mince*10 + dupnutí*50 + ušlé metry`. Ukazuje se v HUDu jako „Skóre" a pod tím „rekord". - Po smrti se nejlepší výsledek uloží do `localStorage` prohlížeče (klíč `hranaty_hs`). Přežije zavření i restart. - Když padne rekord, na obrazovce konce je **„NOVÝ REKORD! 🎉"**. - Poznámka: uloženo je to pr
342 user : chci aby bylo více příšerek čím dál se člověk posune v příběhu nebo v nekonečném módu budou tam větší příšerky a taky aby z nich dostával nějakou odměnu z malých nějakou malou a z velkých velkou
346 assistant : [tool:Read {"file_path": "/home/tonda/hra.html", "offset": 154, "limit": 14}]
347 user : [result:154	    name: 'Rozcvička', width: 56, floorRow: 12, 155	    playerStart: [2,11], goal: [53,11], 156	    pits: [[20,22],[33,35]], 157	    platforms: [[10,9,4],[26,9,3],[30,7,3],[42,9,4]], 158	    coins]
349 assistant : [tool:Read {"file_path": "/home/tonda/hra.html", "offset": 126, "limit": 22}]
350 user : [result:126	    this.enemies = []; 127	    this.width   = 0;           // šířka v dlaždicích (0 = nekonečno) 128	    this.goal    = null; 129	    this.playerStart = { x: TILE*2, y: TILE*10 }; 130	  } 131	  se]
352 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "function mkEnemy(x, y){\n  return { x, y, w: 28, h: 24, vx: (Math.random() < 0.5 ? -1 : 1) * 1.1, vy: 0, dead: false, t: 0 };]
353 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
361 assistant : [tool:Read {"file_path": "/home/tonda/hra.html", "offset": 198, "limit": 40}]
362 user : [result:198	    name: 'Trhliny', width: 96, floorRow: 12, 199	    playerStart: [2,11], goal: [93,11], 200	    pits: [[10,12],[16,18],[22,25],[30,32],[36,39],[44,46],[50,52],[56,59],[64,66],[70,73],[78,80],[85]
364 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "function buildLevel(d){\n  const w = new World();\n  w.width = d.width;\n  const fr = d.floorRow ?? 12;\n\n  for (let c = 0; ]
365 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
368 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "function loadLevel(i){\n  world = buildLevel(LEVELS[i]);", "new_string": "function loadLevel(i){\n  world = buildLevel(LEVELS]
369 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
372 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "/* n\u00e1hodn\u00fd druh podle postupu (0 = za\u010d\u00e1tek, 1 = konec / daleko) */\nfunction rollTier(prog){\n  const r =]
373 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
376 assistant : [tool:Read {"file_path": "/home/tonda/hra.html", "offset": 432, "limit": 26}]
377 user : [result:432	/* ------------------------------------------------------------------ */ 433	/*  Interakce                                                         */ 434	/* ---------------------------------------]
384 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "    const stomp = player.vy > 1.5 && (player.y + player.h) - e.y < 18;\n    if (stomp){\n      e.dead = true; e.t = 0; player]
385 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
388 assistant : [tool:Read {"file_path": "/home/tonda/hra.html", "offset": 610, "limit": 16}]
389 user : [result:610	if (SKINS[equippedSkin].unlock > bestHS) equippedSkin = 0;   // pojistka 611	let skinSel = equippedSkin; 612	let newRecord = false, justUnlocked = []; 613	 614	const skinUnlocked = i => SKINS[i].u]
391 assistant : [tool:Read {"file_path": "/home/tonda/hra.html", "offset": 624, "limit": 20}]
392 user : [result:624	function startGame(m){ 625	  unlockAudio(); 626	  mode = m; 627	  lives = 3; coinsCollected = 0; score = 0; distance = 0; shake = 0; 628	  shopSel = 0; 629	  newRecord = false; justUnlocked = []; ]
394 assistant : [tool:Edit {"replace_all": false, "file_path": "/home/tonda/hra.html", "old_string": "  lives = 3; coinsCollected = 0; score = 0; distance = 0; shake = 0;\n  shopSel = 0;\n  newRecord = false; justUnlocked = [];]
395 user : [result:The file /home/tonda/hra.html has been updated successfully. (file state is current in your context — no need to Read it back)]
398 assistant : [tool:Read {"file_path": "/home/tonda/hra.html", "offset": 686, "limit":


<total_tokens>14969872 tokens left</total_tokens>